#ifndef GAMETD_ARROWBULLET_H
#define GAMETD_ARROWBULLET_H

#include "Bullet.h"

class ArrowBullet : public Bullet
{
public:
    ArrowBullet();
    ~ArrowBullet() = default;
    void OnCollide(Enemy* enemy) override;
};


#endif //GAMETD_ARROWBULLET_H
